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Lava lamp xscreensaver
Lava lamp xscreensaver








lava lamp xscreensaver

See Also X(1), xscreensaver(1), Ĭopyright © 2002 by Jamie Zawinski. XENVIRONMENT to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property. Environment DISPLAY to get the default host and display number. table-texture texture An image file to spread across the table that the lamp is sitting on. base-texture filename An image file to wrap around the base of the lamp, and the cap on top of the bottle. Otherwise, the combination of the two might be too dark to see. Note also that colors and textures are both applied: so, if you apply a texture and it isn't showing up, try specifying the corresponding color as "white". Note that on most systems, GL textures must have dimensions that are a power of two. fluid-texture filename An image file to wrap around the glass. Default: black (meaning it is invisible.) table-color color Specifies the color of the table that the lamp is sitting on.

lava lamp xscreensaver

base-color color Specifies the color of the lamp base, and the cap on top of the bottle. fluid-color color Specifies the color of the fluid that the blobbies float in. lava-color color Specifies the color of the blobbies. This will pre-warm the lamp, so when it starts up, the first frame will show a blob already halfway up the lamp. impatient Provide this option if you are. wireframe Render all objects in wireframe instead of as solids.

lava lamp xscreensaver

no-smooth Turn off smoothing: the objects in the scene will be facetted. count integer The maximum number of blobs that can be in motion at once. In conjunction with -delay 0, this can be a useful benchmark of your GL fps Display a running tally of how many frames per second are being rendered. The options "-resolution 10 -no-smooth" look kind of interesting. higher values will give very smooth looking blobs, at the expense resolution integer The size of the grid from which the mesh is created that is used to polygonize the blobs. delay usecs The delay between steps of the animation default is 30000 (0.03 second.) speed float A number controlling the frequency at which new blobs launch: you can think of this as being related to the the heat of the lightbulb in the base. Defaults to "Z", meaning it rotates horizontally, but otherwise pitch or roll. spin xyz Around which axes the model should auto-spin. Available models are: Classic, Giant, Cone, and Rocket. style style Specify which model of lamp to draw. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. visual visual Specify which visual to use. Options lavalite accepts the following options: Requires a fast computer with fast OpenGL support. The lavalite program displays a 3D simulation of the famous lamp of the same name. If you love a certain globe color combination, you can get it in any or all sizes! We have the right size of classic silver base LAVA ® lamps for any room or occasion.Lavalite Choose an 11.5″ lamp for smaller spots, a 27″ grande that demands attention standing alone on the floor, or any medium-sized lamp in between that fits nicely in just about any space. Our classic silver bases come in all sizes so you can pick the perfect LAVA ® lamp for your desks, dorm rooms or man caves. These classic lamps still provide the same soothing, soft light that creates a relaxing atmosphere, and they continue to make great conversation pieces for your home or office. Not only will the classic LAVA ® lamp bring back memories of days gone by, but it can help you create new memories as well. As the basis for the entire LAVA ® lamp phenomenon, the silver base LAVA ® lamp remains just as timeless and iconic today as it was back then. From that singular vision came a rainbow of looks, but the classic silver base lava remains the one that started it all. The iconic LAVA ® lamp came to the United States in 1965 in the form of a single classic lighting product - a motion lamp with a silver base.










Lava lamp xscreensaver